Core Systems
Petit Planet Currencies: Dough, Loomi, and What to Spend Them On
Petit Planet separates its economy into five wallet currencies, each tied to the activity that produces it, plus a daily travel ticket. Mixing them up is the most common early spending mistake.
At a glance
- Base currency
- Dough
- Achievement currency
- Loomi, from the Footprints tab
- Social currency
- Bazaar Jellies, spent only in the Galactic Bazaar
- Neighbor currency
- Puffballs, spent only on Neighbor outfits
- Gallery currency
- Omni Vouchers, from Eco-Tank donations
- Travel ticket
- Star Anchors — daily allowance, not a wallet currency
- Premium currency
- None in the Final Beta
The five wallets, and the one that is not a wallet
Petit Planet does not run on a single purse. Every currency is tied to the activity that produces it, which is why a player with a healthy balance can still be unable to buy the item in front of them. The table below is the whole economy as it stood in the Final Beta.
| Currency | Earned from | Spent on |
|---|---|---|
| Dough | Selling crops, fish, and cooked dishes; Commissions; occasional tree drops | Seeds, furniture, clothing, shop orders |
| Loomi | Footprints dailies and milestones | Loomi Mart goods, Loomi TV catalogue, adding friends, upgrading Neighbor impressions |
| Bazaar Jellies | Galactic Bazaar activities: dancing, fishing, board games | Actions, outfits, props, and buildings sold only in the Bazaar |
| Puffballs | Recycling clothing at the Neighbor Wardrobe; gift milestones | Outfits for your Neighbors, and nothing else |
| Omni Vouchers | Donating Eco-Tank creatures to Mors at the Omni-Gallery | Omni-Gallery rewards |
Star Anchors sit outside the table on purpose. They are the Starsea Voyage tickets introduced in the Final Beta, issued as a daily allowance rather than earned and banked: five on the first day, three every day after. They cannot be converted into anything, and no other currency buys them. Treat them as a schedule, not a balance. The voyage guide covers how to spend them.
Is there a premium currency?
Not in the Final Beta. The build shipped with no real-money currency and no in-app purchases, and HoYoverse has not described how the launch version will be monetised. Any figure quoted for a paid currency, an exchange rate, or a gacha pool is describing a different build or a different market, and this page does not treat those numbers as confirmed.
That has one practical consequence: every currency listed above is earned by playing. There is no shortcut purchase and no bundle that converts money into Dough, which makes early spending decisions permanent in a way they would not be in a free-to-play game with a top-up button.
What is the fastest sustainable Dough farm?
The early answer and the late answer are different, and the switch happens when the crop market opens up.
Early: cook and sell. Coastal foraging plus cooking is the best repeatable Dough route in the opening days — a fish soup and a steamed seafood dish are the two that community guides single out, because both use cheap coastal inputs and both scale with recipe mastery. The catch is that a recipe's mastery rises by at most five points per day, so the income curve flattens if you only cook one dish. Rotate two or three recipes rather than grinding a single one.
Later: sell crops through the market. The market price moves, which is the reason to plant several crop types instead of one high-value crop; a spread of crops means you always have something near its peak. Checking a friend's shop prices before you sell is worth the walk, because prices differ between planets.
Or: make furniture. Wood splits into two lumber lines, and the cheap one is the one to mass-produce. Plum, apple, and Hexia flower trees yield plain lumber; mango, avocado, and Taffeh flower trees yield heatwood. Both feed basic furniture that needs no other material — testers priced a warm-yellow lamp at 25 Dough, a matching small bed at 30, and a reading-room bookshelf at 36. The margin per piece is thin, but so is the cost per unit, which makes it a volume business you can run from your own planet.
Rare lumber is the opposite trade. Bamboo, cold pine, cactus dragonblood, and dragonblood come from Starsea Islets rather than from your own ground — the Neighbor furniture lines built from them sell for close to 100 Dough and up. You cannot mass-produce those early because the trees are not on your planet; the decision is instead which island to visit, and the voyage guide lists what each region yields.
Always: take the three Commissions available each day once the Commissions app reaches level 2. They are the most reliable source of Dough in the first week and the reason a player who ignores them stalls on story furniture costs. See the daily routine for the full reset list.
Two smaller taps matter more than they appear to. Felling trees can drop Dough on top of the guaranteed Inspo Cards — those cards are capped at two per day, but the Dough drop is not. And simply talking to Neighbors around Starsea Bay, giving gifts, travelling with them, and finishing their events pays out small amounts that add up over a week.
How to earn Loomi and what it buys
Loomi comes from the Footprints tab: daily tasks and longer milestone goals. It is the achievement currency, not a combat or gathering reward, so the way to earn more of it is to do a wider variety of things rather than to repeat one activity harder.
Its uses are narrower than Dough's and worth knowing before you spend it:
- The Loomi TV catalogue. Rotating stock of clothing and home goods. You can bookmark up to eight items you cannot afford yet, and the bookmark survives the daily rotation, so the catalogue is a wishlist rather than a countdown.
- Adding friends. The normal route is to reach 100 Starlight in the Starsea passer-by list through gifted Starlight, likes, and chats. Loomi is the shortcut when you want the friendship now.
- Neighbor impressions. Upgrading a Neighbor's impression level draws on Loomi, and it is the one Loomi sink that pays back over time through better interactions.
What Puffballs and Bazaar Jellies are actually for
Puffballs have exactly one job: buying outfits for your Neighbors from the Neighbor Wardrobe at Glenn's shop. You earn them by recycling clothing you no longer want, and if you are short, Dough can cover the difference. Because the sink is that narrow, a player who does not dress their Neighbors can ignore Puffballs entirely without losing anything else.
Bazaar Jellies are the opposite: they only exist inside the Galactic Bazaar and can only be spent there. Dancing, fishing, and board games are the sources, and the stalls sell actions, outfits, props, and building pieces you cannot buy anywhere else. Jellies do not travel home with you, so there is no reason to hoard them — if you are in the Bazaar, spend them. The Bazaar guide lists what the stalls stock.
Where Omni Vouchers come from
Omni Vouchers are the gallery currency. You earn them by donating creatures you catch to Mors at the Omni-Gallery, which is also the planet's collection log. The voucher is a receipt for a donation rather than a reward for catching, so a creature you have already donated stops paying. If you are short on Vouchers, the bottleneck is usually uncaught species rather than unspent catches. The fishing and bug guide covers where the rarer species spawn.
What a free player should never buy
With no premium currency in play, "never buy" is really "never spend yourself into a wall". The failure mode is the same in every case: Dough committed to something decorative while a Commissions or story requirement is waiting on furniture.
- Do not drain Dough below your next requirement. Early story steps ask for Neighbor furniture, and community reports are consistent that an empty purse here stalls the main line rather than merely slowing it.
- Do not buy large decor early. A single natural slope is reported at 800 Dough, which is more than a new player earns in a day. Terraforming is a second-week purchase, not a first-day one.
- Do not stockpile seeds before the market opens. Seeds are cheap but the return is slow; buy what you can water.
- Do not convert Dough into Puffballs unless you are actually dressing a Neighbor. It is the only use for the currency and the exchange is one-way.
- Do not burn Loomi on friend slots you will not visit. The 100-Starlight route is free; Loomi is for friendships you intend to keep.
Are there daily caps?
Only some, and they are not all currency caps:
- Star Anchors: five on day one, then three per day. The clearest hard limit in the economy.
- Commissions: three per day once the app reaches level 2.
- Inspo Cards from trees: two per day, with the Dough drop uncapped.
- Recipe mastery: plus five points per recipe per day. Not a currency, but it caps the Dough you can earn from cooking.
- Dough and Loomi: no published daily cap. Their practical limits are the crop growth cycle, market price swings, and the number of Footprints tasks available.
One more source is worth remembering because it is easy to miss: Planette upgrades pay out 100 Dough at the second and fourth stages. That is a one-off milestone rather than a daily income, but it is the largest single Dough payment most players receive in their first week. See Neighbors for the full Planette ladder.
A sensible order of operations
- Clear the three Commissions before you spend anything.
- Sell cooked food and coastal catches through the market rather than raw ingredients.
- Hold a Dough reserve for the next story furniture request.
- Spend Loomi on impressions before cosmetics.
- Spend Bazaar Jellies while you are in the Bazaar, and never carry them home.
Baseline: Final Beta 0.95 (Starsea Call). The Final Beta had no real-money currency or in-app purchases; launch monetisation is unpublished and is not assumed here. Prices quoted from the community wiki reflect the October 2026 build and may change.